January 10 – February 15, 2012
Artist Panel: Sound and Real-Time Systems I February 15 7 PM, Bartos Theater
Ben Houge, MIT Visiting Artist
David Cossin, Bang on a Can All-Star
Nick Montfort, Associate Professor Program in Writing and Humanistic Studies
Joe Paradiso, Associate Professor Media Arts and Sciences
Evan Ziporyn, Kenan Sahin Distinguished Professor Music and Theater Art
Visiting Artist Ben Houge leads the panel Sound and Real-Time Systems, a discussion about the overlap between such disparate disciplines as video games, digital media, and music composition. To underscore these connections, MIT panelists will share their experience in a range of fields: Joe Paradiso will present his modular synthesizer, newly installed at the MIT Museum; Evan Ziporyn and David Cossin of Bang on a Can All-Stars will discuss performance and composition; and Nick Montfort will provide insights into media environments.
During his residency at MIT, Houge has been working within the Media Lab’s Responsive Environments Group, sonifying networked sensor data as part of the DoppelLab project. During MIT’s Independent Activity Period he will led a workshop that provides an overview of designing audio for video games, while exploring how game audio design techniques can be applied to other real-time digital experiences.
Active in the underground music and art scene in Shanghai from 2004 to 2010, Houge has performed and exhibited at the Shanghai eArts Festival, the Shanghai Conservatory of Music, Hangzhou’s 2Pi Festival, the Zendai Museum, OV Gallery, Art+Shanghai Gallery, and the Today Art Museum. His residency at the True Color Museum in Suzhou culminated in the installation Self-Portrait, Dusk, at the Point of Departure for eighteen channels of video and four channels of sound. Previously in Seattle, Houge founded the Sound Currents concert series and contributed to the Seattle School composers’ collective from its inception, garnering a Genius Award from The Stranger and a Best Experimental Music Award from Seattle Weekly. Since 1996, he has been developing audio for video games, contributing to projects including Tom Clancy’s EndWar, King’s Quest: Mask of Eternity, Half-Life: Opposing Force, and Arcanum; he currently teaches game audio at Berklee College of Music and Boston University Center for Digital Imaging Arts. His recent work has been exhibited at the Boston Cyberarts Festival, the Axiom Center for New and Experimental Media (Boston), e4c (Seattle), the N Minutes Video Festival (Shanghai), and the San Diego Museum of Art.
Ben Houge’s residency is made possible by the MIT Visiting Artist Program in collaboration with the Media Lab’s Responsive Environments group http://doppellab.media.mit.edu, and Associate ProfessorJoseph Paradiso.
Visit Ben Houge’s website
View Ben Houge’s recent projects: