Guilherme Marcondes makes captivating films and animations that probe the relationship between humans and our constructed environment.
Guilherme Marcondes makes electrifying films and animations inspired by the built environment. His multi-dimensional work seeks to understand how people project their consciousness into their surroundings, especially urban ones, and how these surroundings have an impact upon human behavior, thoughts, dreams and nightmares. Marcondes weaves traditional animation techniques, life-sized puppets and beautiful technological effects into intricate and psychologically intriguing worlds. His work address a core question in Science, Technology and Society studies: what is it like for us, both individually and collectively, to live in a technological world?
At MIT, Marcondes expanded his work into the terrain of video games in a workshop to develop and prototype spatial narratives. His visit provided an opportunity for writers, producers and programmers to work together on simulating a future environment. Marcondes presented a selection of his animations and the results of the workshop during a public program at the MIT Museum.
Join Us At This Public Event
Technological Worlds animation demo and discussion, January 24, 2013
Special IAP Workshop
Building Story Worlds: Space, Time, Rules, and Narrative in Game Design,
Animation demo and discussion
Thursday, January 24, 2013
5:15 PM Entry to MIT Museum Galleries
6:00 PM Presentation | MIT Museum N51
275 Massachusetts Avenue, Cambridge, MA
Free and open to the public | Reserve a seat
A group of striking short films and production stills provide a glimpse into the artist’s working process. Marcondes shares results from a 2-week workshop that prototyped a spatial narrative with MIT students and faculty from the MIT Game Lab. A gifted animator and filmmaker, Marcondes’ works have appeared on MTV, the BBC, Animal Planet and in film festivals across the globe.
The audience has access to the MIT Museum’s first floor galleries, with a special viewing of the results of a workshop on narrative and spatial storytelling in game design with MIT students starting at 5:15pm.
Building Story Worlds: Space, Time, Rules, and Narrative in Game Design
Independent Activity Period (IAP) Workshop
January 14-18, 2013
Open to MIT community, preference to MIT students
Advance sign-up by January 9, 2013
Limited to 20, participants must attend all sessions
Visiting Artist Guilherme Marcondes, in conjunction with researchers from the MIT Game Lab and the Program in Science, Technology, and Society, lead a workshop on how artists can use the tools of game design—including space, time, and rule sets—to construct complex narratives that are deeply embedded in the settings in which they unfold. Learn how to design and refine a game prototype through playtesting and observation; gather concept art, music, and sound to establish the mood of a narrative setting; and evaluate creations in a critique-based studio environment. Participants will review stories that deal with spatial exploration, investigate MIT on foot, and work in teams to create tabletop game prototypes. The workshop is lead by Guilherme Marcondes, MIT Visiting Artist; Philip Tan, Creative Director, Game Lab; Sonny Sidhu, Comparative Media Studies; Rosalind Williams, Bern Dibner Professor of the History of Science & Technology (STS).
Guilherme Marcondes’ residency is made possible by the Arts at MIT Visiting Artists Program. The arts at MIT are rooted in experimentation, risk-taking and imaginative problem-solving.