IAP24 Introduction to Physical Computation for Artists

Day/Time: 4 Wednesdays starting January 10, 4:30-7:00pm

Location: SAA 2D Studio (W20-425)

Instructor: Timothy Lee

Close up view of more than a dozen electronic parts taped to a wooden board in a grid and connected with red wires.
MIT Arts Studios. Credit Timothy Hyunsoo Lee.

 

Description: This course provides an introduction to how physical computation can be utilized within an artistic practice. Students will be introduced to the Arduino IDE and basic principles of circuits, and will learn how to use different motors, sensors, and displays. At the end of the four weeks, students will have created an MVP (Minimum Viable Product) for their computational works and understand the process of ideation, making schematics, and best practices for electronics arts.

NOTE: There is not enough time during IAP to learn programming for those without any prior exposure. We will review the basics of coding in the first class, but students registered for this course must have a solid understanding of programming, preferably Java or C++, since Arduino is written mostly in the latter language. Students with questions or concerns should contact the instructor prior to registering for the class.

Prior to the first class, students will need to acquire the following:

  • ELEGOO UNO Project Super Starter Kit with Tutorial and UNO R3 Compatible with Arduino IDE
  • Laptop (MAC preferred)
  • Soldering kit (optional but recommended)
  • Students may need to buy specific components independently depending on their project

Students will also need to download the Arduino software prior to the first day of class

  •  January 10, 2024 - February 2, 2024
     4:30 pm - 11:55 pm
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