Guillermo Bernal's Paper Dreams.

Paper Dreams

“Paper Dreams offers users new ‘smart’ tools for brainstorming and creative expression by creating a dynamic, human-machine back-and-forth.” —Guillermo Bernal, PhD Candidate, MIT Media Lab Fluid Interfaces Group Paper Dreams explores how human creativity can be supported by artificial intelligence. An … Continued

An immersive museum installation that is conversational and personalized for each viewer

The colorful poster of The Laughing Room
*The Laughing Room* Poster, 2018.

The Laughing Room

“Cambridge is the birthplace of artificial intelligence, and this installation gives us an opportunity to think about the new roles that AI is playing in our lives every day. It was important to us to set the installations in the … Continued

An interactive art installation that plays a laugh track whenever the participants say something its algorithm deems to be funny

Image courtesy of the artists.
Screenshot of Chomsky vs Chomsky, 2020.

Chomsky vs. Chomsky

“The experience questions our fundamental assumptions about AI while paying tribute to our endless creativity.” — Sandra Rodriguez, Project Lead, MIT Open Documentary Fellow, and Visiting Scholar, Comparative Media Studies/Writing, MIT   As big companies race to build machines that … Continued

A mixed-reality experience that explores the promise and pitfalls of artificial intelligence

Grayscale. Courtesy: D. Fox Harrell.
Grayscale. Courtesy: D. Fox Harrell.

Chimeria: Grayscale

“The computer as a medium offers a unique expressive palette for storytellers. With it, we can build models of crucial and moving issues in our world. Grayscale implements such a model to participate in the dialogue around sexism, sexual harassment, … Continued

An interactive narrative that provokes users to reflect on sexism in the workplace

Screenshot from Passage Home VR, 2019.

Passage Home VR

“As video game developers, we have the ability within virtual worlds to challenge the biased ideologies that exist in the physical world, rather than continue replicating them” —Danielle Olson, Project Co-Lead and Doctoral Candidate, Computer Science and Artificial Intelligence Laboratory … Continued

A virtual reality game that simulates racial-ethnic socialization

Image courtesy of the artists.
Screenshot of Porton Down, 2018.

Porton Down

“I wanted to explore notions of trust and consent…. [This] story resonates today as we too have become guinea pigs through the pervasive rise of VR and [artificial reality]. I co-opt the technology in Porton Down to examine its unprecedented … Continued

A virtual reality descent into the experience of a military test subject

Screenshot of Space Invaders.
Screenshot of Space Invaders.

Space Invaders

“We play video games knowing we will lose, but none of us quite knows how to become a star.” —Judith Barry, Project Lead and Professor, Department of Architecture, MIT; Director, Program in Art, Culture, and Technology, MIT     Space … Continued

An early example of computer-aided artwork

Image courtesy of: Agnieszka Kurant.
Agnieszka Kurant, Assembly Line in progress view, 2017.

Assembly Line

“As automation decimates blue- and white-collar jobs, we are witnessing the rise of a new working class: the online workers of crowdsourcing platforms. … Assembly Line attempts to divert the flow of surplus capital from the art market to this … Continued

Using an algorithm and 3D printing to transform crowdsourced selfies into sculpture

Image credit of: Victor Castro.
Gen Studio presented at the The Met x Microsoft x MIT, 2019.

Gen Studio

“In this project we find one great beauty of AI intermingling with art: the emergence of a toolkit for collaborating with a model of cultural history—one that is accessible and allows for experimentation and rapid evolution in the present.” ­—Sarah … Continued

Machine learning provides a new way to explore artwork at The Met

Image courtesy: D. Fox Harrell.
Screenshot of Gatekeeper.

Chimeria: Gatekeeper

Developed using the Chimeria platform, Gatekeeper is an online game that models a common role-playing-game scenario—a player trying to gain access to a castle. While this fantasy scenario may seem far removed from physical-world experiences, it is a useful metaphor … Continued

Using gameplay to explore identity

Tutti demonstration at the MIT Campaign for A Better World Event, September 2017.
A massively participatory music-making experience for members of a large audience using their cellphones as simple musical instruments. Image: Tutti demonstration at the MIT Campaign for A Better World Event, September 2017.


“[Tutti] is an example of using our mobile devices to enrich our lives musically in new ways—letting us have virtual experiences—such as feeling what it is like to be a musician.” –Eran Egozy, Project Lead and Professor of the Practice, … Continued

An interactive music-making experience that gives audiences the chance to perform using cellphones as instruments