Ne:Kahwistará:ken Kanónhsa’kówa í:se Onkwehonwe is a site-specific, large-scale multimedia artwork created in the spirit and image of a Haudenosaunee longhouse as a communal virtual experience. Image courtesy of Jackson 2bears.

A Creation Story Told Through Immersive Technology

How Artist Jackson 2bears Reimagines The Haudenosaunee Longhouse and Creation Story   In the beginning, as one version of the Haudenosaunee creation story has it, there was only water and sky. According to oral tradition, when the Sky Woman became … Continued

Takahiko Iimura, TV for TV, 1983. Two identical TV monitors face to face, dimensions variable. Credit: Courtesy the artist and Microscope Gallery, Brooklyn.

Henriette Huldisch on Before Projection: Video Sculpture 1974-1995

“The history of time-based art and technology are entwined,” notes Henriette Huldisch, Director of Exhibitions & Curator, MIT List Visual Arts Center, in her catalogue for Before Projection: Video Sculpture 1974-1995. Yet, we rarely pause to consider how the physical … Continued

Notes On Blindness, Arnaud Colinart

Hacking VR, 7 ways

Ever since Ivan Sutherland, PhD ’63, developed Ultimate Display in 1965—a forerunner to augmented reality (AR) and virtual reality (VR) that uses tactile stimuli to mimic the physical world—MIT researchers have been engineering new forms of immersive media. Today, the … Continued